hmm ... He was still smarting from the jakc chikc attacks.
He has every right to be. Crazy evangelicals not only sent him death threats, they also stalked him in vehicles and drove past his house several times. He had to hire bodyguards for several years.
Right but when it starts affecting changing you veiws, beliefs, and living, THE TERRORISTS WIN. Thats the whole goal of that type of assholery in all its forms, to control you through fear via "Threat of Harm". Fuck that, fuck that forever, I defy that shit on principle, and meet it w/jack bauer style violence.
Moreover, Evil, is just as valid a choice in D&D as good, because... well you know the rest, libertad.
Personally, though I think that a positive thing because in the end Rpg's in general are story generators, as well as games. Sometimes the stories are more interesting when the night is blackest, and the Empire has won the galaxy. Especially if you get to play as Vader, Boba Fett, and the High Wizard... uhm, sorry, The Emperor.
The problem with evil in D&D isn't that there aren't heroic(tier) stories of blackguardry, but because most people, aren't very talented at making evil look good (or at least delicious).
Hell, half of them are afraid too. Doing so makes some people divide by zero, cause they can't get past the concept they've been force fed all thier lives that "Good vs Evil", Good HAS to win.
Lastly, the problem is that EVIL in D&D is too defined and its defined by mechanics, so its hard for some people to parse it between, Jeffery Dahmer, and Darth Vader.
D&D needs an evil: Workshop. It certainly isn't just a DM's tool, but the ability to facilitate another type of story