War TrollPrerequisites:-Must have all 5 levels of the troll class
HD:d10
Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Bonus feat, Brute Warrior, +1str +1con
2nd +2 +3 +0 +0 Forged by Magic, Hard Charge, +1str +1con
3rd +3 +3 +1 +1 Dazing Blow, Lunging Shot, +1str, +1con
4th +4 +4 +1 +1 Bonus Feat, Improved Regeneration, +1str, +1con
5th +5 +4 +1 +1 Precise and Methodical, War Experience, +1str, +1con
6th +6 +5 +2 +2 Master Of the Dazing Blow, Improvise, +1str, +1con
7th +7 +5 +2 +2 Premium Mercenary, Bonus Feat, +1str, +1con
Skills: 2+int modifier per level. Class skills are spot, listen, climb, jump, swim, knowledge(war), intimidate, ride, tumble.
Proficiencies: All simple weapons, martial weapons, light and medium armor, light and heavy shields
Features:Bonus feat: At 1st, 4th and 7th level a war troll can select a feat from the fighters bonus feat and war troll lvs count as fighter lvs for selecting feats.
Brute Warrior: Where others rely on fancy tutelage and natural talent, a War Troll compensates the lack of those things with raw muscle power. The War Troll may ignore any skill points or ability score requisites on feats he picks. If a feat's effect would be based on a skill or ability score, the War Troll may replace them with his Intimidate skill and Strength respectively.
Ability Score Increase: The War Troll gains a permanent +1 to Str and Con at every level, for a total of +7 Str and +7 Con at 7th level.
Forged by Magic: War Trolls are engineered by powerful arcane spellcasters to be unstoppable engines of war. At 2nd level, a War Troll gains DR/adamantine equal to 1/2 its HD. Additionally, these spellcasters made the War Troll especially resistant to magic; war Trolls have Spell Resistance equal to their HD + 11, which can be dropped at any time as a free action, even if it isn't the troll's turn.
Hard Charge: At 2nd level the War Troll's base speed increases by 10 feet, and it can now use manufactured weapons with its Overrun ability from the normal troll class.
Dazing blow: At 3rd level, the first time a War Troll hits an opponent with a weapon in each round, they're dazed for 1 round unless he make a fortitude save equal to 10+1/2HD+str modifier. This ability is considered a free action, the war troll may only use this ability one time per round and the war troll declares this ability before the attack .
Lunging Shot: At 3rd level the War Troll learns how to combine its spear hurling tradition with more advanced weapons, and then improves it. As Lunging Throw from the Troll class, but the War Troll doesn't need to move, works with any ranged weapon, and the War Troll ignores adverse wind conditions with its ranged attacks, even magic ones like Wind Wall.
Improved Regeneration: At 4th level the War Troll's regeneration is now equal to its full HD. Only acid deals normal damage to a war troll. If a war troll loses a limb or body part, the lost portion regrows in 2d4 minutes. The War Troll can reattach the severed member instantly by holding it to the stump.
Precise and Methodical:At 5th level the War Troll knows how to combine its massive natural prowess with martial skill to make sure its opponents have no breathing room whatsoever. The DCs of any skill used by opponent threatened by the War Troll increases by an amount equal to the War Troll's Bab. So for example a caster trying to cast a 1st level spell defensively near a Troll 5/War Troll 5 would have to succeed on a Concentration Check with DC 24 instead of DC 16. Opponents are aware of this ability.
War Experience: At 5th level a War Troll can evaluate an opponent's prowess with just a glance. The War Troll automatically knows all the feats of other creatures he can see whose CR is equal to his HD or lower. If they're higher CR, the War Troll must fight with them for a number of rounds equal to the CR-level difference to gain this benefit.
In addition, as an immediate action, the War Troll may nullify one feat one opponent has for 1 round by using his superior battle experience to counter them with minimal effort. The feat must belong to the fighter bonus feat list, and the opponent loses all benefits of the feat for 1 round. If the feat was a requisite for some prestige class or special ability the opponent has, it cannot use those special abilities while the feat is nullified, including special abilities from the prestige class. Opponents with the same number of fighter levels or higher than you are immune to this ability. You need to know your opponent's feats to use this ability.
Master Of the Dazing Blow: At 6th level, every hit from the War Troll works as a Dazing Blow, not only the first sucessful hit every round.
Improvise: A War Troll can quickly adapt to any battle situation. At 6th level as an immediate action, they may gain any feat for which they meet the prerequisites. This feat lasts for 1 round.
Premium Mercenary: War Trolls are warriors for hire of renown, and it's also a well known fact they love magic weapons and armor, so such items are usually offered as bargaining chips to get on the good side of the War Trolls, least they accept a better-paying contract from an enemy. At 7th level, by spending 24 hours into an heavily populated area, the War Troll may get one of its weapons and suits of armor (or a shield) to receive an enhancement bonus equal to half its HD as extra pay for some past job or an advancement for some work in the future. The items cannot gain an enhancement bonus higher than +5 to attack and damage rolls (AC in the case of armor/shield), but enhancement points can be spent to get special abilities like keen.
Only one such weapon and armor/shield at a time, although the War Troll may change their enchantments with another 24 hours in any heavily populated area.
Comments
Overhauled War Troll since I believed the old one was quite lacking.
So now the war troll is more of a combat master/tactician, knowing how to properly hinder its opponents while laying down the hurt. Dazing blow at will now, first only once per round, then in every attack at 11th level. Because Fort saves are obscenely high across the board.
Can nullify opponents feats or gain new ones on the fly as needed, but not both on the same round.
Capstone of people offering you shiny gear for free because you're so badass.
So if you want a troll that knows how to properly swing a sword and loves it, the War Troll's for you!