Author Topic: Troll  (Read 9837 times)

Offline oslecamo

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Troll
« on: January 05, 2012, 11:58:40 PM »
Troll

HD:d8
Level    BAB    Fort    Ref    Will    Feature

1    +0   +2   +0   +0    Troll body, Reckless Assault, Shrug it off, Str+1, Con+1
2    +1   +3   +0   +0    Scent, Hunter Leap, Str+1, Con+1
3    +2   +3   +1   +1    Rend, Lunging Throw Str+1, Con+1
4    +3   +4   +1   +1    Regeneration, Tear Through, Str+1, Con+1
5    +3   +4   +1   +1    Growth , Overrun, Str+1, Con+1


Skills: 2+int modifier per level, quadruple at first level. Class skills: spot, listen, climb, jump, swim, knowledge(nature, geography, war), handle animal, intimidate.

Proficiencies:
all simple weapons and his own natural weapons.

Features:
Troll body: the troll loses all other racial bonuses, and gains giant traits(basically low light vision), a base speed of 30 feet, two claw attacks dealing 1d4+Str mod each and one bite attack dealing 1d4+1/2 Str mod damage . He also gains a natural armor bonus equal to his own Con modifier.

Reckless Assault:Trolls are infamous for throwing themselves at their opponents while trusting their own toughness to endure whenever the opponent throws back at them. Whenever the troll charges or full attacks, he may make an extra claw or bite attack at his highest attack bonus, but causes an attack of opportunity from their opponent. If this attack of opportunity misses, the troll may make a new bite or claw attack, provoking a new attack of opportunity, and so on. The troll cannot gain a number of bonus attacks bigger than his own HD this way, neither those extra attacks can trigger Rend when the troll gets the ability (they're just too reckless to set up a good tearing!)

Shrug it off: At first level a troll's regeneration still isn't fully developed, but they're already able to quickly recover with mere seconds of rest. As a standard action, a number of times per day equal to his Con modifier, the Troll may heal itself for an amount of HP equal to HDxCon modifier.

At 3 HD, this ability automatically triggers should the Troll be dropped below 0 HP.

Ability score increase:a troll gains +1 Str and +1 Con for each level in this class.

Scent:At 2nd level, a Troll gains the scent extraordinary ability, as the standard SRD ability.

Hunter Leap: At 2nd level, a Troll performing a charge can choose to fling itself trough the air. It can only move up to his speed (instead of twice), but counts as flying for all purposes, so ignores difficult terrain and can leap over a chasm, or reach flying targets. If it finishes it's charge on the air, then it falls back on the ground and takes damage as appropriate.

Lunging Throw: After centuries of running after agile preys while being too lazy to run faster themselves, trolls developed a natural talent for using thrown weapons to slow down their opponents. At 3rd level, if the Troll moves at least 10 feet on the direction of a target and then hits it with a thrown weapon, it must make a reflex save with DC 10+1/2HD+Str mod or be unable to move for 1 round (it can still attack/use items/cast, just not move). If the hit opponent was flying, it drops 10 feet for every point it failed the save. If this makes it hit the ground, it takes falling damage as appropriate.

Rend:At 3rd level, if a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+1,5 Str modifier points of damage.

Regeneration: At 4th level the Troll gains regeneration equal to half his HD. Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Tear through:At 4th level, as the Troll's regeneration awakens, it becomes even more reckless, allowing him to suffer grievous injuries in order to push trough traps and hazards at any cost. Whenever the troll would roll a save, it may deal Claw damage to itself as an immediate action and add half the self-inflicted damage as an Insight bonus on that save.

Growth:At 5th level the troll grows one size category.

Overrun: 1/day for every 2 HD it has, the Troll may push it's body to the limits. As a full round action, it can move up to twice it's speed, ignoring hard terrain and even moving over opponents, while delivering one claw attack to every opponent he passes trough (no more than one attack per opponent), or alternatively full attack one single opponent at any time during the move. The troll causes attacks of oportunity as normal for moving, but in the turn this ability is used, and for a number of turns equal to his Con modifier afterwards, he automatically heals an amount of HP equal to his HD every time it's damaged (except if the source of damage is fire or acid).

Skraag: When taking this class, you may choose to be a skraag, an aquatic troll. In that case at 1st level your base speed is just 20 foot but you gain a swim speed equal to twice your base speed, and your regeneration only works when you're submerged in water.

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« Last Edit: January 09, 2012, 10:11:26 AM by oslecamo »

Offline oslecamo

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Re: Troll
« Reply #1 on: January 06, 2012, 12:06:53 AM »
War Troll

Prerequisites:
-Must have all 5 levels of the troll class
HD:d10
Level   BAB   Fort   Ref   Will   Special

1st   +1  +2  +0  +0  Bonus feat, Brute  Warrior, +1str +1con
2nd   +2  +3  +0  +0  Forged by Magic, Hard Charge, +1str +1con
3rd   +3  +3  +1  +1  Dazing Blow, Lunging Shot, +1str, +1con
4th   +4  +4  +1  +1  Bonus Feat, Improved Regeneration, +1str, +1con
5th   +5  +4  +1  +1  Precise and Methodical, War Experience, +1str, +1con
6th   +6  +5  +2  +2  Master Of the Dazing Blow, Improvise, +1str, +1con
7th   +7  +5  +2  +2  Premium Mercenary, Bonus Feat, +1str, +1con


Skills: 2+int modifier per level. Class skills are spot, listen, climb, jump, swim, knowledge(war), intimidate, ride, tumble.

Proficiencies:
All simple weapons, martial weapons, light and medium armor, light and heavy shields

Features:

Bonus feat: At 1st, 4th and 7th level a war troll can select a feat from the fighters bonus feat and war troll lvs count as fighter lvs for selecting feats.

Brute Warrior: Where others rely on fancy tutelage and natural talent, a War Troll compensates the lack of those things with raw muscle power. The War Troll may ignore any skill points or ability score requisites on feats he picks. If a feat's effect would be based on a skill or ability score, the War Troll may replace them with his Intimidate skill and Strength respectively.

Ability Score Increase:
The War Troll gains a permanent  +1 to Str and Con at every level, for a total of +7 Str and +7 Con at 7th level.

Forged by Magic: War Trolls are engineered by powerful arcane spellcasters to be unstoppable engines of war. At 2nd level, a War Troll gains DR/adamantine equal to 1/2 its HD. Additionally, these spellcasters made the War Troll especially resistant to magic; war Trolls have Spell Resistance equal to their HD + 11, which can be dropped at any time as a free action, even if it isn't the troll's turn.

Hard Charge: At 2nd level the War Troll's base speed increases by 10 feet, and it can now use manufactured weapons with its Overrun ability from the normal troll class.

Dazing blow: At 3rd level, the first time a War Troll hits an opponent with a weapon in each round, they're dazed for 1 round unless he make a fortitude save equal to 10+1/2HD+str modifier. This ability is considered a free action, the war troll  may only use this ability one time per round and the war troll declares this ability before the attack .

Lunging Shot: At 3rd level the War Troll learns how to combine its spear hurling tradition with more advanced weapons, and then improves it. As Lunging Throw from the Troll class, but the War Troll doesn't need to move, works with any ranged weapon, and the War Troll ignores adverse wind conditions with its ranged attacks, even magic ones like Wind Wall.

Improved Regeneration: At 4th level the War Troll's regeneration is now equal to its full HD. Only acid  deals normal damage to a war troll. If a war troll loses a limb or body part, the lost portion regrows in 2d4 minutes. The War Troll can reattach the severed member instantly by holding it to the stump.

Precise and Methodical:At 5th level the War Troll knows how to combine its massive natural prowess with martial skill to make sure its opponents have no breathing room whatsoever. The DCs of any skill used by opponent threatened by the War Troll increases by an amount equal to the War Troll's Bab. So for example a caster trying to cast a 1st level spell defensively near a Troll 5/War Troll 5 would have to succeed on a Concentration Check with DC 24 instead of DC 16. Opponents are aware of this ability.

War Experience: At 5th level a War Troll can evaluate an opponent's prowess with just a glance. The War Troll automatically knows all the feats of other creatures he can see whose CR is equal to his HD or lower. If they're higher CR, the War Troll must fight with them for a number of rounds equal to the CR-level difference to gain this benefit.

In addition, as an immediate action, the War Troll may nullify one feat one opponent has for 1 round by using his superior battle experience to counter them with minimal effort. The feat must belong to the fighter bonus feat list, and the opponent loses all benefits of the feat for 1 round. If the feat was a requisite for some prestige class or special ability the opponent has, it cannot use those special abilities while the feat is nullified, including special abilities from the prestige class. Opponents with the same number of fighter levels or higher than you are immune to this ability. You need to know your opponent's feats to use this ability.

Master Of the Dazing Blow:
At 6th level, every hit from the War Troll works as a Dazing Blow, not only the first sucessful hit every round.

Improvise: A War Troll can quickly adapt to any battle situation. At 6th level as an immediate action, they may gain any feat for which they meet the prerequisites. This feat lasts for 1 round.

Premium Mercenary: War Trolls are warriors for hire of renown, and it's also a well known fact they love magic weapons and armor, so such items are usually offered as bargaining chips to get on the good side of the War Trolls, least they accept a better-paying contract from an enemy. At 7th level, by spending 24 hours into an heavily populated area, the War Troll may get one of its weapons and suits of armor (or a shield) to receive an enhancement bonus equal to half its HD as extra pay for some past job or an advancement for some work in the future. The items cannot gain an enhancement bonus higher than +5 to attack and damage rolls (AC in the case of armor/shield), but enhancement points can be spent to get special abilities like keen.

Only one such weapon and armor/shield at a time, although the War Troll may change their enchantments with another 24 hours in any heavily populated area.

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« Last Edit: January 09, 2012, 10:11:47 AM by oslecamo »

Offline DavidWL

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Re: Troll
« Reply #2 on: June 18, 2013, 02:41:55 AM »
Quote
Brute Warrior: Where others rely on fancy tutelage and natural talent, a War Troll compensates the lack of those things with raw muscle power. The War Troll may ignore any skill points or ability score requisites on feats he picks. If a feat's effect would be based on a skill or ability score, the War Troll may replace them with his Intimidate skill and Strength respectively.

Does this include Epic feats?

Best,
David

Offline Concerned Ninja Citizen

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Re: Troll
« Reply #3 on: June 18, 2013, 08:56:04 AM »
Even if it does, the [epic] descriptor is not an ability score or skill point requirement, so you still have to be lv21.

Offline oslecamo

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Re: Troll
« Reply #4 on: June 18, 2013, 08:56:20 AM »
No, since epic feats specifically can only be taken by characters 21st level or above.

Offline Concerned Ninja Citizen

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Re: Troll
« Reply #5 on: June 18, 2013, 09:01:03 AM »
No, since epic feats specifically can only be taken by characters 21st level or above.

What if a Troll was lv 21 and wanted to take, for example, Blinding Speed (prereq Dex 25) but didn't meet the ability requisite?

Offline oslecamo

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Re: Troll
« Reply #6 on: June 18, 2013, 09:02:42 AM »
If you were level 21, then Brute Warrior would allow you to ignore the Dex 25 prerequisite.