Author Topic: Thundercrack [Prestige]  (Read 2019 times)

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7679
  • Arhosan Emperor
    • View Profile
Thundercrack [Prestige]
« on: November 01, 2015, 05:01:16 PM »
Thundercrack

"For the WAAAGH!"
– Mheagli Scoigh, Dwarven Thundercrack


Text

Becoming a Thundercrack
Text

Table 1: The Thundercrack
Hit Die: d12

Code: [Select]
Level  BAB   Ref  Fort  Will  Abilities                                Martial Fusillades
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1      +1    +2   +2    +0    Supreme Power Attack, Battering Smash    +1 Fusilier Level
2      +2    +3   +3    +0    Thunder Strike, Shockwave                +1 Fusilier Level
3      +3    +3   +3    +1    Storm of Blows, Savage Strikes           +1 Fusilier Level

Class skills (4 + Int modifier per level): Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (History) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str)

Requirements:
Feats: Power Attack, Improved Sunder
BAB: +3
Skills: Intimidate 6, Balance 6
Special: Proficient with the thunder club
             
Class Features
Text
  • Martial Fusillades: The Thundercrack increases all martial fusillade features as if the character had gained a level in the appropriate class at each indicated level.
  • Supreme Power Attack (Ex): An Thundercrack deals +100% the normal damage from his use of the Power Attack feat with a thunder club.
  • Battering Smash (Ex): When making a sunder attempt, the Thundercrack ignores hardness with a thunder club.
  • Thunder Strike (Ex): The Thundercrack's blows are so mighty that armor not only offers little protection from them, but it also acts as a conduit for the force of the blow, causing his opponent even more pain. When wielding his thunder club, the Thundercrack gains a bonus on melee damage rolls equal to his foe's armor bonus plus his natural armour bonus (not including shield bonus or enhancement bonus). Thus, a Thundercrack striking a creature wearing a breastplate gains a +5 bonus on his damage roll.
  • Shockwave (Ex): When the Thundercrack makes a melee attack with a thunder club, on a successful hit the struck creature and all enemy creatures within 10 ft. of the struck creature must make a fortitude save (10 + 1/2 character level + Strength modifier) or be stunned.
  • Storm of Blows (Ex): The Thundercrack has achieved almost unthinkable speed with his chosen weapon, and is no longer restricted to one attack a round with a thunder club.
  • Savage Strikes (Ex): When the Thundercrack threatens a critical hit with a thunder club, he automatically confirms the critical.
« Last Edit: November 02, 2015, 07:51:36 AM by Stratovarius »

Offline Gazzien

  • DnD Handbook Writer
  • ****
  • Posts: 2113
  • Science? Science.
    • View Profile
Re: Thundercrack [Prestige]
« Reply #1 on: November 02, 2015, 01:49:46 AM »
If the target has both an armor and a natural armor bonus, does the Thundercrack's Thunder Strike deal damage equal to the sum of the two, the higher, or the lower?

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7679
  • Arhosan Emperor
    • View Profile
Re: Thundercrack [Prestige]
« Reply #2 on: November 02, 2015, 06:14:10 AM »
The sum of.

Also really debating about adding in a feat just for the thunder club - only I can't figure out what it would be.
« Last Edit: November 02, 2015, 06:18:08 AM by Stratovarius »

Offline skydragonknight

  • DnD Handbook Writer
  • ****
  • Posts: 2660
    • View Profile
Re: Thundercrack [Prestige]
« Reply #3 on: November 02, 2015, 10:44:28 AM »
The sum of.

Also really debating about adding in a feat just for the thunder club - only I can't figure out what it would be.

Maybe knockback?
Hmm.

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7679
  • Arhosan Emperor
    • View Profile
Re: Thundercrack [Prestige]
« Reply #4 on: November 02, 2015, 03:02:51 PM »

Maybe knockback?

That would pretty much be the Martial Feat Knock Aside, with a slight chance of direction - hence why I didn't go that route. Was also trying to avoid stun/daze/knock prone etc. on hit since there's a fair number of those after my latest feat creation burst. Maybe I should just require Knock Aside.