Spectral MageA wispy, glimmering, figure stands before you.A spectral mage is an undead arcane spellcaster given unlife by magic, sometimes willing, sometimes not. Incorporeal and only able to interact with the corporeal world with difficulty, a spectral mage retains all the abilities it had in life and uses those abilities to punish those who affront its undead existence.
A spectral mage appears much as it did when it died, and is immediately recognizable by anyone who knew it in life. Its face is haunted with the horrors of undeath, and its appearance is wasted and tired. Its incorporeal form appears to bear the same magic items the creature had when it died, although these are not actual items.
Table 1: The Spectral Mage
Hit Die: d12Level BAB Ref Fort Will Special Abilities Seeds Known Spell Points Maximum Points Per Spell
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1 +0 +0 +0 +2 Spectral Mage Body, Skills 1 2 1
2 +1 +0 +0 +3 Corporeal Manipulation 1 6 2
3 +1 +1 +1 +3 Unnatural Aura 2 11 3
4 +2 +1 +1 +4 Paralysis 2 17 4
Class skills (2 + Int modifier per level): Concentration, Diplomacy, Knowledge (arcana), Spellcraft, Hide, Intimidate, Listen, Spot, Search
Requirements:None
Class FeaturesA Spectral Mage uses its ability to cast spells to deal with its opponents, much as it had in life.
Spectral Mage Body The Spectral Mage loses all other racial bonuses, and gains the following Undead traits.
* No Constitution score.
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
* Heals naturally.
* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Uses its Charisma modifier for Concentration checks.
* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
* Undead do not breathe, eat, or sleep.
It is an incorporeal medium sized undead with a fly speed of 30 feet (good). It gains turn resistance of +2.
IncorporealAt 1st hit dice, the Spectral Mage can be harmed by all forms of attack, and can attack others as if it was corporeal. it can interact with unattended corporeal objects for one round three times per day and cannot fly higher than 5 feet off the ground, plus an additional 5 feet per 2 hit dice. It cannot completely hide within objects and interacts with water as if it had a swim speed equal to its fly speed. It cannot chose not to be heard by Listen checks though she does receive a +5 circumstance bonus to Move Silently.
Upon gaining its 5th hit dice, the Spectral Mage loses the ability to interact with corporal objects, but can now fly and interact with water as per the incorporeal subtype and receive a +10 circumstance bonus to Move Silently. Nonmagical attacks made by corporeal creatures against the Spectral Mage, and melee attacks made by the Spectral Mage against corporeal targets, are now ineffective. Magical weapons and spells used by corporeal creatures against the Spectral Mage have a 10% chance miss chance, increasing by 10% at 6th, 7th, 8th and 9th hit dice. There is a maximum of a 50% miss chance. Positive energy, negative energy, force effects such as magic missile, and attacks made with ghost touch weapons ignore this miss chance. Magical weapons used by the Spectral Mage against corporeal targets have the same miss chance if they aren't ghost touch weapons.
Upon gaining its 10th hit dice, the Spectral Mage is fully affected by the incorporeal subtype as normal.
Skills A spectral mage receives a +8 racial bonus on Hide & Intimidate.
Remembered MagicsAt each level of the Spectral Mage class, the character regains an increasing measure of the power that he once had. His caster level is equal to his class level, he chooses his spell seeds from the Arcane list, and he casts spells as per the Arcanist base class.
Corporeal Manipulation (Su)A spectral mage can manipulate material objects as a standard action. Its ability to manipulate objects is limited to what can be accomplished with a
mage hand spell. The spectral mage needs to be in contact with the item to use this ability. This also allows the spectral mage to use magic items that do not need to be worn to function.
Unnatural Aura (Su) Both wild and domesticated animals can sense the unnatural presence of a spectral mage at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Paralysis (Su)The spectral mage gains an incorporeal touch attack, causing a creature touched by a spectral mage to make a Fortitude saving throw or be paralyzed for a number of rounds equal to the spectral mage’s hit dice. DC 10 + 1/2 HD + Charisma modifier.
Magic EternalIf the Spectral Mage subsequently takes a level in the arcanist class, his levels in Spectral Mage stack with the arcanist levels for the purposes of spell points, caster level, and maximum points per spell. Spell seeds can be used interchangeably between the two classes.