Author Topic: Blaspheme [Companion]  (Read 1310 times)

Offline Stratovarius

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Blaspheme [Companion]
« on: May 07, 2014, 11:37:05 AM »
Blaspheme



Appearing similar to a corpse that has been dug up and surgically modified, this creature stands nearly 7 feet tall, but is extraordinarily thin. Its arms are extra long, hanging nearly to mid-calf. Its head is wide and wedge-shaped, with a split mouth that opens wider than that of a normal humanoid. Its teeth glitter like shards of black, steaming ice.

Crafted in bygone days by power-mad wizards searching to create the perfect undead guardians, blasphemes still roam forgotten areas, seeking to destroy nonevil creatures with their blasphemous bite. They are most likely to be encountered near ruins of ancient cities where magic was valued more highly than personal liberty or morals. If the secret of creating or calling a blaspheme into the world still exists, it is buried in just such a location.

Each blaspheme is created with parts from multiple ancient corpses, with teeth specially harvested from sacrifices to evil powers. However, blasphemes are not hulking, slow-moving constructs; rather, they are lithe and deadly, aware of their surroundings and capable of directing their own actions.


Table 1: The Blaspheme
Hit Die: d12

Code: [Select]
Level  BAB    Ref   Fort  Will   Str  NA     Special Abilities   
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
  1    +0     +0    +0    +2     +2   +1     Blaspheme Body
  2    +1     +0    +0    +3     +4   +2     Erratic Charge
  3    +1     +1    +1    +3     +6   +3     Damage Reduction, Immunity to Cold
  4    +2     +1    +1    +4     +8   +4     Blasphemous Contact
   

Class skills (2 + Int modifier per level):  Craft, Listen, Profession, Spot, Survival

Requirements:
None
             
Class Features
A blaspheme resonates with evil power, the focus of which is concentrated in its teeth. Thus, blasphemes charge into combat in almost every situation, attempting to bite their victims as quickly as possible.

Blaspheme Body
The Blaspheme loses all other racial bonuses, and gains the following Undead traits.
(click to show/hide)

It is a medium sized undead with a bite dealing 1d8 + 1.5 Strength modifier damage with a base speed of 30 feet. It starts with a +5 bonus to natural armour,

Ability Score Increase
At each level it gains a +2 bonus to its Strength.

Natural Armour Increase
At each level, the Blaspheme gains a +1 bonus to its natural armour.

Erratic Charge (Ex)
When a blaspheme charges, it can make one turn of up to 90 degrees during its movement. All other restrictions on charges still apply. For instance, it cannot pass through a square that blocks or slows movement, or one that contains a creature. A blaspheme must have line of sight to a targeted opponent at the start of its turn.

Damage Reduction
The Blaspheme gains damage reduction 5/slash

Immunity to Cold
The blaspheme is completely immune to all cold damage.

Blasphemous Contact (Su)
Each time a blaspheme bites a nonevil creature, the creature is dazed for 1 round and takes 1d6 points of Strength damage. There is no saving throw against this effect.