Author Topic: Skin Kite [Companion]  (Read 1314 times)

Offline Stratovarius

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Skin Kite [Companion]
« on: May 07, 2014, 11:34:38 AM »
Skin Kite



A knot of flaccidly flapping membranes kites through the air, now drifting with the currents, now stooping swiftly through the air toward you.

Skin kites are undead creatures made up of the stolen skin of past victims. They feed on the skin of living beings, replenishing their own constantly rotting skin, as well as using new skin as spawning material for new skin kites.

No two skin kites appear the same. They display a range of different colors, depending on the creatures from which they were harvested. Many skin kites have rotting clumps of hair or fur, unintended additional trophies from past victims.


Table 1: The Skin Kite
Hit Die: d12

Code: [Select]
Level  BAB    Ref   Fort  Will   Special Abilities   
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
  1    +0     +0    +0    +2     Skin Kite Body, Ability Score Increase, Meld
  2    +1     +0    +0    +3     Ability Score Increase, Steal Skin, Launch Kite
   

Class skills (2 + Int modifier per level): Craft, Hide, Listen, Move Silently, Spot, Profession

Requirements:
None
             
Class Features
A skin kite attacks by landing on a victim and melding a portion of its undead membrane with its victim’s skin.

Skin Kite Body
The Skin Kite loses all other racial bonuses, and gains the following Undead traits.
(click to show/hide)

It is a small sized undead with one touch natural attack dealing 1d4 + Strength modifier damage with a base speed of 10 feet and a fly speed of 40 feet (average).

Ability Score Increase
At each level, the Skin Kite gains a +2 bonus to its Dexterity score.

Meld (Ex)
If a skin kite hits a Small or larger creature with a melee touch attack, it melds with the opponent’s body. An attached skin kite is effectively grappling its prey. The skin kite loses its Dexterity bonus to AC, but while melded, it is hard to remove. Skin kites have a +12 racial bonus on grapple checks. A melded skin kite can be struck with a weapon or grappled itself. To remove a melded skin kite by grappling, the opponent must achieve a pin against the skin kite, which forcefully peels the creature off and also deals 1d6 points of damage to the opponent.

Steal Skin (Ex)
A skin kite steals portions of its foe’s skin, absorbing them directly into itself, dealing 1d6 damage and 1d4 points of Charisma damage in each round when it remains melded.

Launch Kite (Ex)
When a skin kite has absorbed 4 points of Charisma (through its steal skin ability), it attempts to retreat to a safe place where it can take a full-round action to spawn a new skin kite with the stolen skin. A freshly launched skin kite has a number of hit points equal to the original’s current total (its full normal hit points are equal to the original’s full normal total, even if its current hit points are lower than that). Skin kites created in this way are under the control of the creator. This uses the normal 2 HD per character level limit for controlling undead. Any skin kites that cannot be controlled are free willed.