RaimentAn empty set of clothing, dingy and stained, flings itself forward, seemingly eager to reach you.A raiment is the clothing of a victim of some atrocious crime, animated by the spirit of the vengeful victim, intent on using its only remaining tool to cause as much pain and suffering as its long-missing flesh felt in death
The clothing sometimes retains other personal belongings of its former owners as well. Different raiments may appear in different styles of dress, but most require a sufficient mass of clothing to give them a shape and the ability to wrap their sleeves around the necks of prospective victims.
Table 1: The Raiment
Hit Die: d12Level BAB Ref Fort Will Str Special Abilities
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1 +0 +0 +0 +2 +2 Raiment Body, Improved Grab
2 +1 +0 +0 +3 +4 Damage Reduction, Constrict
Class skills (2 + Int modifier per level): Craft, Hide, Move Silently, Profession
Requirements:None
Class FeaturesA raiment sometimes lies quiescent, like a pile of cast-off rags, attacking only when its victims are close enough to surprise.
Raiment Body The Raiment loses all other racial bonuses, and gains the following Undead traits.
* No Constitution score.
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
* Heals naturally.
* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Uses its Charisma modifier for Concentration checks.
* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
* Undead do not breathe, eat, or sleep.
It is a small sized undead with one coat sleeve natural attack dealing 1d2 + Strength modifier damage with a base speed of 20 feet. It gains a +1 bonus on natural armour, and blindsight out to 60 feet. Raiments cannot speak.
Ability Score IncreaseAt each level, the Raiment gains a +2 bonus to its Strength score.
Damage ReductionAt second level, the Raiment gains damage reduction 5/magic.
Improved Grab (Ex)To use this ability, a raiment must hit a Large or smaller opponent with a coat sleeve attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. A raiment is hard to grapple because of its body configuration, so it gains a +4 bonus on its grapple checks. If it wins the grapple check, it establishes a hold and can constrict.
Constrict (Ex)A raiment deals 1d2+3 points of damage with a successful grapple check against a Large or smaller creature, in addition to the normal 1d2+3 points of damage for its regular attack. Because it wraps itself around its victim’s neck, a creature in the raiment’s grasp cannot speak or cast spells that have verbal components.