Author Topic: Raiment [Companion]  (Read 1360 times)

Offline Stratovarius

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Raiment [Companion]
« on: May 07, 2014, 11:33:32 AM »
Raiment



An empty set of clothing, dingy and stained, flings itself forward, seemingly eager to reach you.

A raiment is the clothing of a victim of some atrocious crime, animated by the spirit of the vengeful victim, intent on using its only remaining tool to cause as much pain and suffering as its long-missing flesh felt in death

The clothing sometimes retains other personal belongings of its former owners as well. Different raiments may appear in different styles of dress, but most require a sufficient mass of clothing to give them a shape and the ability to wrap their sleeves around the necks of prospective victims.


Table 1: The Raiment
Hit Die: d12

Code: [Select]
Level  BAB    Ref   Fort  Will   Str   Special Abilities   
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
  1    +0     +0    +0    +2     +2    Raiment Body, Improved Grab
  2    +1     +0    +0    +3     +4    Damage Reduction, Constrict
   

Class skills (2 + Int modifier per level): Craft, Hide, Move Silently, Profession

Requirements:
None
             
Class Features
A raiment sometimes lies quiescent, like a pile of cast-off rags, attacking only when its victims are close enough to surprise.

Raiment Body
The Raiment loses all other racial bonuses, and gains the following Undead traits.
(click to show/hide)

It is a small sized undead with one coat sleeve natural attack dealing 1d2 + Strength modifier damage with a base speed of 20 feet. It gains a +1 bonus on natural armour, and blindsight out to 60 feet. Raiments cannot speak.

Ability Score Increase
At each level, the Raiment gains a +2 bonus to its Strength score.

Damage Reduction
At second level, the Raiment gains damage reduction 5/magic.

Improved Grab (Ex)
To use this ability, a raiment must hit a Large or smaller opponent with a coat sleeve attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. A raiment is hard to grapple because of its body configuration, so it gains a +4 bonus on its grapple checks. If it wins the grapple check, it establishes a hold and can constrict.

Constrict (Ex)
A raiment deals 1d2+3 points of damage with a successful grapple check against a Large or smaller creature, in addition to the normal 1d2+3 points of damage for its regular attack. Because it wraps itself around its victim’s neck, a creature in the raiment’s grasp cannot speak or cast spells that have verbal components.
« Last Edit: March 02, 2017, 10:28:54 AM by Stratovarius »